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 FFMSL UPDATES

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Ish'in
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PostSubject: FFMSL UPDATES   Fri Apr 17, 2015 10:54 am

^^ Welcome "Guest"(←should read your username) it appears that the cat is out of the bag. Feel free to look around guys. The lore will be up tomorrow and I'd like to hear your thoughts about it when it comes out^^

The game system has been adjusted slighty which should allow veteran players to easily familiarize with it. The major changes can be found in the story. The game is set on a different planet from the previous FFMSL series, however I couldn't but recycle some locations and characters.^^

We are also giving away a promo for returning players. They will be returning with full Exp and a new set of equips that is proportionate to their level.^^


Last edited by Ish'in on Fri May 08, 2015 9:46 am; edited 1 time in total
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PostSubject: Re: FFMSL UPDATES   Thu May 07, 2015 5:24 pm

EARTHLING PROMO has ended. I will no longer accept Earth based characters. Thank you.^^
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PostSubject: Re: FFMSL UPDATES   Sat May 09, 2015 7:39 am

Another set of Blue skills have been added.

Imbue has been changed.

IMBUE (B)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
10
100
1
(+)Element
250 MAG
self/ally
Imbues your MAGIC/RUNE/HIGH ORB with either: Fire, Ice, Water, Wind, Earth, Lightning, Nature, Holy, or Dark. Magic/Rune/High Orb Damage increases by 10%. It lasts for 5 turns. 
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PostSubject: Re: FFMSL UPDATES   Sat May 09, 2015 10:54 am

No more weapon imbuing then? Sad
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PostSubject: Re: FFMSL UPDATES   Sat May 09, 2015 11:04 am

Nope sorry ^^ I has become a MAG user skill exclusive. But worry not because weapons with Elements will be sold at shops ^^
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PostSubject: Re: FFMSL UPDATES   Tue May 12, 2015 4:27 pm

FFMSL SKILLS UPDATES!!


FLASH STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
300
-
DEXx1.25
370 DEX
1
(counter) Deal a counter hit immediately after taking damage from an attack. (Can only be done once per reaction phase)

SHIELD BASH (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
40
400
3
DEF(+)Stun
620 DEF
1
(Can be used as a counter) Stuns the target for 1 turn. Has a 4 turns cooldown. Has no Move cost and no stun if used as a counter. (Can only be done once per reaction phase)

HEART SKEWER (P)
SP
LEVEL
STM
MOVES
Damge
Requires
Target
1
10
50
1
DEX*0.70
2 rolls
250 DEX
1
Two Hits. A quick stab at the heart of the enemy.
SPIRAL BITE HAS CHANGED INTO
SERPENT BITE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
60
800
3
DEX*3.2
870 DEX
1
A lighting fast attack that strengthens with speed.

STRIKEBACK (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
200
-
STR
370 STR
1
(counter) Return an attack after getting attacked while defending. (Can only be done once per reaction phase)

BURST STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
10
150
2
STRx2.20
250 STR
1
A quick frontal attack, thrusting your weapon at the opponent. 


BERSERK (B)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
100
800
All
(+) Berserk
900 STR
470 DEF
Self
Abandon all your DEF and gain the same amount in STR. Lasts for 3 turns. Has a 10 turn Cooldown.

BLAZING THORN ASSAULT (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
100
1000
All
DEXx1.25
5 rolls
900 DEX 
470 DEF
1
Five hits. One target. Has a 10 turn cooldown.

MAGE'S FURY (B)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
100
800
All
Mage's Fury
900 MAG
470MDEF
Self
The next MAGIC attack you cast will be doubled. With no additional MOVE or STM cost. (Roll two dices for single magic attacks) Has a 10 turn cooldown.

BLASTING CORE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
3
150
1500
All
STRx8
2000STR
All Enemies
Your weapon unleashes a powerful blast that decimates the opponents.
ULTIMA BOLT (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
3
150
1500
All
MAGx8
2000MAG
All Enemies
Shoot a Green Bolt of Magic at the enemy and watch the sparks fly.

JUMP
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
40
700
All
DEX*4
620 DEX
1
Jump into the air to avoid being targeted. Then immediately, the next turn, come crashing down, weapon first, on your opponent weapon. Has a 3 turn cooldown.

VORPAL BLADE (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
60
400
2
STR+MAG
X2.25
450STR 
400MAG
1
Create a Magical Blade to cut your opponent in half.
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PostSubject: Re: FFMSL UPDATES   Wed May 13, 2015 12:15 am

COVER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
10
50
All
(+) Cover
250 DEF
1 ally
Save an ally from incoming attacks. You cannot use cover on yourself. Effect Lasts for 1 turn.
The skill is no longer connected to the DEFEND command.
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PostSubject: Re: FFMSL UPDATES   Wed May 13, 2015 1:40 am

Well there goes my combo then~ T.T
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PostSubject: Re: FFMSL UPDATES   Wed May 13, 2015 9:24 am

AEGIS REVENGER
now deals extra damage based off the user's missing HP.
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PostSubject: Re: FFMSL UPDATES   Fri May 15, 2015 11:20 am

New Defend Effect Calculation.

Minus DEForMDEF to the Damage, first. Then multiply it by 0.5.

(Damage – DEF or MDEF)x0.5 = DEFEND Effect
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PostSubject: Re: FFMSL UPDATES   Fri May 15, 2015 4:49 pm

Updates
MAGIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
5
10
1
MAG*1.2
180 MAG
1
Allows you to use your Magic for attacks. If no element is imbued, the damage is non-elemental

HIGH ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
70
50
1
MAG*1.75
1000MAG
1~2
Upgraded MAGIC ORB.

TOXICITY (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
200
2
5%MAXHP/turn
370 MAG
1
Deals poison to a target. Stacks up to 5 times. Lasts for 5 turns

SHELL & PROTECTION (B)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
10
300
2
(+)Shell & Protection
250MDEF
Self/ally
Increases the target’s Defense and MDEF by 30% for 3 turns.

HEALING WAVE 
SP
LEVEL
STM
MOVES
Heal
Requires
Target
2
60
800
3
MDEF
870MDEF
Party
Heal the entire party’s HP but with high STM cost.

BARRIER (B)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
80
600
2
(+)Barrier
1120MDEF
 Self/1 Ally
Creates a barrier around the target which protects him/her from MAGICAL Damage. Barrier HP = MDEF (caster). Lasts 2 turns. If the damage goes over the Barrier's HP, the damage tramples.

NEW SKILLS ADDED
POWER ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
30
500
2
MAG*2.3
500 MAG
1~3
Creates an orb of magic that explodes into a small area.


DISPEL (B)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
20
200
1
-
370MDEF
Self/ally
Removes ONE negative Buff from target self or ally.
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PostSubject: Re: FFMSL UPDATES   Fri May 15, 2015 5:23 pm

REWARDS DICE:

WEAPONS:
Stats (One Stat)
Bronze = Lv *4 (Selling Price Item Lv*1)
Silver = Lv*5 (Selling Price Item Lv*3)
Gold = Lv*6 (Selling Price Item Lv*5)
Rare = Lv*8 (Selling Price Item Lv*20)

ARMOR:
Stats (One Stat) & HP
Bronze = Lv *4, HP = Lv*25 (Selling Price Item Lv*1)
Silver = Lv*5, HP = Lv*28 (Selling Price Item Lv*3)
Gold = Lv*6, HP = Lv*34 (Selling Price Item Lv*5)
Rare = Lv*8, HP =Lv*42 (Selling Price Item Lv*20)
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PostSubject: Re: FFMSL UPDATES   Sun May 17, 2015 11:45 am

i300xp given to all players who psrticipated in chapter 1. Thanks guys now on to chapter 2.^^
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PostSubject: Re: FFMSL UPDATES   Mon May 18, 2015 3:13 am

Boo I say, I was trying to get in to get some of that XP *cries in the corner*
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PostSubject: Re: FFMSL UPDATES   Mon May 18, 2015 5:45 am

^^ Next time use the General Thread for your side comments^^
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PostSubject: Re: FFMSL UPDATES   Tue May 19, 2015 10:03 am

Solo Training System and Rent-A-Party System will be operation after chapter 2 ^^

There are some changes to the Rent-a-Party System. Please read them.
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PostSubject: Re: FFMSL UPDATES   Tue May 19, 2015 5:43 pm

TAUNT (T)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
10
100
3
(+)Taunt
250 STR
All Enemies
Taunted enemies will attack the Taunter for 1 turn.

Taunt now has it's own Dice ^^
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PostSubject: Re: FFMSL UPDATES   Wed May 20, 2015 12:36 pm

Cover now has 25% Damage reduction Physical and Magical


Jump now deals less damage. DEX*2.5
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PostSubject: Re: FFMSL UPDATES   Wed May 20, 2015 1:23 pm

Almost all skills have cooldowns now. Please check the Skills list.
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PostSubject: Re: FFMSL UPDATES   Wed May 20, 2015 7:03 pm

FREE HP BONUS SKILLS ADDED! You can get them now if you are in the correct level. If you are at level 100 you will get the bonus from level 25, level 50, level 75 and level 100.

GET THEM NOW and RECALCULATE YOUR HP STATS ^^

Example:

BATTLE STATS FORM
Gene Alsyan Lv:59
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
4
7475
600
736
100
0
486
386
WEAPON
Great Sword Lv: 59
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
0
0
0
236
0
0
0
0
Info
 Durability: 50/50
EQUIPMENT
Gene's Attire
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
0
1475
0
0
0
0
236
236
Info
 
ACCESSORIES 
None
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
0
0
0
0
0
0
0
0
Info
 

CHARACTER PROGRESS FORM
LEVEL 59
 
HP
STM
STR
DEX
MAG
DEF
MDEF
STATS
3000
+
3000
600
500
100
0
250
150
Points
Spent
100401002005030
SkillPoints
5
Starting Skills:
-Cover
-Burst Strike (P)
-Taunt (P)
-Strikeback (P)
-Level 25
-Level 50

Skill Points unspent: 1
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