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 FFMSL UPDATES

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PostSubject: Re: FFMSL UPDATES   Wed Jun 15, 2016 2:14 pm

Thumbs up sir. I liked the old system better because it was easier to compute.
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PostSubject: Re: FFMSL UPDATES   Tue Jun 21, 2016 1:32 pm

Game difficulty increased. 


STS Monsters Stats increased.


New STS Monsters Added.
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PostSubject: Re: FFMSL UPDATES   Tue Jun 28, 2016 12:26 pm

Introducing a new Battle System Mechanic in the Update v. 4.5


"2ND WIND!"
When your HP hits 0, you have the option to try and gather a second wind. If you roll a success, you will get back 10% of your Max HP and your STM will be at 50%, regardless of it's previous amount. You will also get a chance to act immediately after rolling a successful 2nd Wind.
 
You can only use 2nd Wind once per battle!
2nd Wind must be rolled on the turn your HP reaches 0. Any turn before or after that will not be considered.

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PostSubject: Re: FFMSL UPDATES   Wed Jun 29, 2016 12:17 am

Everyone Add 1 Skill Point to your Characters if you haven't already complied with this Update. 

(You start off with 50 Stat Points and 1 Skill Point at Level 1)
CHARACTER PROGRESS FORM
LEVEL
 
HP
STM
STR
DEX
MAG
DEF
MDEF
STATS
(1:30)
(1:15)
(1:5)
(1:5)
(1:5)
(1:5)
(1:5)
Points
Spent
 ? ? ?
Skill Points
(Default is 1 then you will earn 1 Skill Point every 10th Level)
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PostSubject: Re: FFMSL UPDATES   Thu Jun 30, 2016 9:10 pm

MAP updated. New locations have been added in the Northern Wrozan.
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PostSubject: Re: FFMSL UPDATES   Fri Jul 01, 2016 3:38 pm

Moderator Salary given.
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PostSubject: Re: FFMSL UPDATES   Thu Jul 07, 2016 7:42 pm

More XP. More quests. Starting today, players who have conpleted a Job quest will receive 1000 xp for quest completion. 3000 xp for Rare Skill set quest completion. And 5000 xp for summon quest completion.
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PostSubject: Re: FFMSL UPDATES   Fri Jul 08, 2016 4:33 am

FOLLOW THE FORMAT for FFMSL My Player


http://ffmsl.justboard.net/t410-my-player-form#7781
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PostSubject: Re: FFMSL UPDATES   Fri Jul 08, 2016 3:52 pm

Large Scale Battle System is up.
Summon System is up.
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PostSubject: Re: FFMSL UPDATES   Fri Jul 08, 2016 7:25 pm

ALL ON GOING AND FUTURE IN-GAME TRANSACTIONS WILL NOW BE DONE OFF-SCREEN GO TO THIS PAGE TO LEARN MORE.


http://ffmsl.justboard.net/t804-off-screen-transactions-format
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PostSubject: Re: FFMSL UPDATES   Sun Jul 10, 2016 2:05 am

MAJOR UPDATE in the FFMSL REFILLABLE POTIONS SYSTEM

Every player starts out with (1) HP & STM Potion. After use, the bottles will empty during the a battle, but will refill magically once the battle is done. In short this item is infinite, once you get out of the battle.

You cannot use this item outside the battle or when in the RP area.
You cannot sell this item.
Also this item does not exist in the RP. It is merely an aid to players in the battle field. There must be no more mention of this Item in the RP starting today 7/10/2016.
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PostSubject: Re: FFMSL UPDATES   Tue Jul 12, 2016 7:37 am

Chapter 4 links added to the Story So Far.


If I forgot something. Please let me know.
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PostSubject: Re: FFMSL UPDATES   Tue Jul 12, 2016 7:10 pm

Update on the Skill:
DODGE
SP
LEVEL
STM
MOVES
Dodge
Requires
Target
1
50
1000
-
1
500 DEX
Counter
(Counter Skill) Dodge 1 Incoming Attack. Only works on (P), (M), (H), and (D) Type Spells. It can  be used multiple times per Reaction Phase, but it has a cooldown of 1 turn after used in a Reaction Phase.
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PostSubject: Re: FFMSL UPDATES   Wed Jul 13, 2016 1:08 am

BATTLE SYSTEM Ver 5 is coming soon... let's update this slowly.



Updates:


(B) or Buff Skills no longer need Dice rolls.

(T) or Taunt has been removed

(S) or Steal has been removed

(O) or Other dice has been added

(D) has been renamed to Dark, also Dark Elemental Attacks like Lancea Tenbris are now using the Dark Dice.

A lot of skills updated, primarily STR ones.
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PostSubject: Re: FFMSL UPDATES   Wed Jul 13, 2016 2:30 am

I liked the idea of Steal (S) but it's only useful in game-fights and it feels like most fights are against monsters, not men. Skill points are so few and precious that while I liked the idea I just couldn't justify the expenditure, although finding new equipment is so uncommon that it made me think twice.
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PostSubject: Re: FFMSL UPDATES   Wed Jul 13, 2016 2:35 am

Steal is still there, it just uses a different dice now. ^^


There will be some events that reward Skill Points, just wait for it ^^


Also don't forget to roll the rewards dice after a PVE fight ^^ Also you can now buy stuff off-screen.


About Gil problems, well the new Gambling system will take care of that soon enough ^^
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PostSubject: Re: FFMSL UPDATES   Wed Jul 13, 2016 2:44 am

Ooooooooooh! (reaction gif) I'm so excited!

Refilling potions in-game was a pain in the ass and I think it kind of annoyed my poor moderator, having the shop accessible behind-the-scenes makes things feel less clunky and a little smoother.

Can the gambling system NPC be someone memorable? : D
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PostSubject: Re: FFMSL UPDATES   Wed Jul 13, 2016 2:46 am

Gambling will be another off-screen thing. But yeah we can add an NPC ^^

Also there will be a card game added to the world.
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PostSubject: Re: FFMSL UPDATES   Wed Jul 13, 2016 2:52 am

Is it triple triad ? OMG OMG OMG OMG
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PostSubject: Re: FFMSL UPDATES   Wed Jul 13, 2016 2:58 am

Yes ^^
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