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 FFMSL UPDATES

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Ish'in
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PostSubject: Re: FFMSL UPDATES   Thu May 21, 2015 8:13 am

Character Death added to Gaming Manual


Character Death
 
The death of your character depends on three things. (1) Killed off by the creator; (2) death by Deathmatch; (3) Death by going over the KO turn limit.

Deathmatches can be scary but it pays out more than the normal fights so it can be very worth it or very deadly. 

One thing to remember is that the Death of a Character doesn't signify his end in the story. There are some ways in the RP to bring back the dead; how is something I leave for you to discover.



Also, for those who are level 25 and above only, get your FREE HP BONUS SKILLS guys I will not allow you to fight if you don't have them.
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PostSubject: Re: FFMSL UPDATES   Thu May 21, 2015 9:18 am

Monster Behaviors


Aggressive. Attacks the player with lowest HP using strongest skills.
Corruptive. Uses controlling skills to make the targets fight amongst themselves. Escapes when severely wounded.
Defensive. Chooses Defensive skills over offensive skills. Targets player with lowest HP.
Evasive. Chooses to escape rather than to fight. Favors lowest HP player to target.
Prideful. Targets the player with the strongest damging capbilities.
Tactical. Targets healers and magic users. Favors the player with the lowest HP if there are no healers or magic users.
Vengeful. Targets the player who attacks them. Favors to target the player with the lowest HP if no one attacks.
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PostSubject: Re: FFMSL UPDATES   Thu May 21, 2015 12:52 pm

TAUNT now has a 2 turn cooldown^^ make those turns count.
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PostSubject: Re: FFMSL UPDATES   Thu May 21, 2015 10:52 pm

REWARDS DICE: UPDATE!

WEAPONS:
Stats (One Stat)
Bronze = Lv *4 (Selling Price Item Lv*10, Buying Price Lv *20)
Silver = Lv*5 (Selling Price Item Lv*30, Buying Price Lv *60)
Gold = Lv*6 (Selling Price Item Lv*50, Buying Price Lv *100)
Rare = Lv*10 (Selling Price Item Lv*100, Buying Price Lv *200)

ARMOR:
Stats (One Stat) & HP
Bronze = Lv *4, HP = Lv*25 (Selling Price Item Lv*10, Buying Price Lv *20)
Silver = Lv*6, HP = Lv*30 (Selling Price Item Lv*30, Buying Price Lv *60)
Gold = Lv*8, HP = Lv*40 (Selling Price Item Lv*50, Buying Price Lv *100)
Rare = Lv*12, HP =Lv*50 (Selling Price Item Lv*100, Buying Price Lv *200)
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PostSubject: Re: FFMSL UPDATES   Fri May 22, 2015 12:33 am

Elemental Circle


Water>Fire>Ice>Nature>Wind>Earth>Lighting>Water
If an element is greater than the other they deal double damage to that weaker element. And vice-versa the when the weaker element attacks the stronger element the damage is reduced to half.

Holy and Dark both deal double damage to one another.
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PostSubject: Re: FFMSL UPDATES   Fri May 22, 2015 9:31 am

Neat! Thanks for the more in-depth explanation on elements. I was aware of the elemental weaknesses, just not how that played out damage-wise.
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PostSubject: Re: FFMSL UPDATES   Fri May 22, 2015 9:44 am

Please keep this thread clean of side comments, utilize general discussion if possible.
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PostSubject: Re: FFMSL UPDATES   Fri May 22, 2015 9:55 am

NP vangan^^. Also I think it goes without showing that the based element for players os non elemental just take a look at my player's card image. That is the symbol for non elemental.
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PostSubject: Re: FFMSL UPDATES   Sun May 24, 2015 11:40 am

DEFEND 
Resist an attack made on you, reduces the damage taken by 50%. DEFENDING also RECOVERS your Stamina by 10%. The command must be made during the player’s turn phase and cannot be combined with any other command. After this command has been carried out it will end the player’s turn. The DEFEND command consumes all your MOVES. 

Each Hit you take while on DEFEND will also take a point on your weapon's durability. One Hit = 1 Point of Durability. If your Weapon Breaks the effect of DEFEND will be reduced to 25% damage reduction.
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PostSubject: Re: FFMSL UPDATES   Mon May 25, 2015 12:53 pm

SKILLS UPDATED. 
Basically all Attack Skills wih more than 1 move has had their damages decreased. SKILL SET 4 and Blue Skills passive permanent stat enhancers has been changed to Percentage. ALL level 50 with SKILL SET 4 skills please update your stats.
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PostSubject: Re: FFMSL UPDATES   Mon May 25, 2015 3:52 pm

Monster Bonus HP, DEF&MDEF.
HP bonus = Level  *50
DEF&MDEF bonus = Level *5


To be implemented as of now.^^
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PostSubject: Re: FFMSL UPDATES   Tue May 26, 2015 4:47 pm


Remember, there's no need to roll the rewards dice. You will only be taking XP from STS. Any weapon durability, potion consumption, HP or STM damage you've taken in the STS will not be applied to the Story.

STS is NON-CANON. But you are required to be in-character.

Only 1 STS fight per day. Refer to the STS post for more info:
http://ffmsl.justboard.net/t431-ffmsl-solo-training-system
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PostSubject: Re: FFMSL UPDATES   Wed May 27, 2015 2:29 pm

Update to be applied at once.


All Skills Damage have been reduced.


Critical Damage has been reduced to *1.25


Regen Skill has been replaced with Sunspark


All Heal Skills now have a dice and are all considered to be Holy Elemental.
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PostSubject: Re: FFMSL UPDATES   Fri May 29, 2015 5:58 am

The following skills have been updated:


Cover can now be used to protect the target ally from an AEO attack.


Shield Bash is no longer a counter skill.


Hamper is now a STM damaging Skill


Skill Set 5 has been redone.


DEF skills added.


Conjuration Skill Requirements changed,
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PostSubject: Re: FFMSL UPDATES   Fri May 29, 2015 10:13 am

Requested rolling.
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PostSubject: Re: FFMSL UPDATES   Fri May 29, 2015 10:13 am

The member 'Zephyros' has done the following action : FFMSL Dice

'Escape' :

Result :
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PostSubject: Re: FFMSL UPDATES   Wed Jun 03, 2015 11:42 am

CHAPTER 3 MODERATOR ASSIGNMENT


ISH'IN = Acruxis and Zephyros


NOTINGLES= Gene and Eishi


LUFIA= Doven and Andy


SOTA = Vangran and Agnes


For De Sota, Danny, Maria should you choose to go solo I will be the one moderating you. If not then try not to moderate your own characters^^
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PostSubject: Re: FFMSL UPDATES   Fri Jun 05, 2015 11:23 pm

^^ I know everyone has waited long enough ^^ Now would be a good time to do those STS because in 8~10 hours time (Enough time for everyone to rest and prepare) we will timeskip to the start of the tournament ^^


To the mods, please adjust or wrap up your events when the timeskip happens. ^^
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PostSubject: Re: FFMSL UPDATES   Mon Jun 08, 2015 12:44 pm

Elemental Circle


Water>Fire>Ice>Nature>Wind>Earth>Lighting>Water
If an element is greater than the other they deal 50%more damage to that weaker element. And vice-versa the when the weaker element attacks the stronger element the damage is reduced to half.

Dmg against weakness element = *1.5 or +50%
Dmg against resistant element = *0.5 or divided by 2.

Holy and Dark both deal 50% more damage to one another.
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PostSubject: Re: FFMSL UPDATES   Tue Mar 29, 2016 10:14 pm

Red Skill Set No 11 added. Dark Judgement has been replaced by Dark Side^^


Also this ^^

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