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 FFMSL UPDATES

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PostSubject: Re: FFMSL UPDATES   Wed Mar 30, 2016 3:30 pm

ONE TIME STATS AND SKILL POINT RESET IS IN EFFECT ^^ 


Update your Stats and Skill Points. It is now okay to reallocate your Stats and Skills. You will receive your Silver Tier Weapons upon finishing your updated FFMSL My Character. ^^
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PostSubject: Re: FFMSL UPDATES   Thu Mar 31, 2016 4:30 pm

WEAPON DURABILITY HAS BEEN REMOVED FROM THE SYSTEM ^^ No need to edit your Weapon's stats, JUST DON'T PAY ANY ATTENTION TO WEAPON DURABILITY.
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PostSubject: Re: FFMSL UPDATES   Fri Apr 01, 2016 9:48 pm

XP Calculation has been updated.
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PostSubject: Re: FFMSL UPDATES   Sat Apr 02, 2016 12:32 am

For those of you who don't yet know, the HEALING spells require a dice to use, the Holy Dice. And now they just got better because Holy Dice now has CRIT. Take note that our CRIT damage is x1.25 ^^



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PostSubject: Re: FFMSL UPDATES   Sun Apr 03, 2016 10:31 am

STUN SKILLS UPDATE^^

SHIELD BASH (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
40
400
3
DEF(+)Stun
620 DEF
1
Stuns the target for 1 turn and deals Physical Damage. (Can only be done once per reaction phase) Has a 5 turn cooldown.
(Roll the Negative Buff Dice for Stun)
INEXORABLE LUNGE (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
70
450
3
STR (+)Stun
1000 STR
1
Stuns the Target for 1 turn. Has a 6 turn cooldown
(Roll the Negative Buff Dice for Stun)
AEGIS REVENGE (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
3
150
1000
-
DEF*3.2+HP missing (+) Stun
2000DEF
1
(counter) After getting hit by an attack, you immediately counter with a deadly force. Damage increases with every point of HP missing. Stuns the opponent for one (1) turn. Has a 8 turn cooldown
(Roll the Negative Buff Dice for Stun)
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PostSubject: Re: FFMSL UPDATES   Sun Apr 03, 2016 10:58 am

^^ An error on my part. Added Move cost and STM cost for Conjure guard.



CONJURE GUARD
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
40
500
3
-
280 MAG
340MDEF
Conjuration
(All Conjurations do not use STM and starts with 1 MOVE. Stats increase with user's Weapon and Armor stats.
Only one conjuration can be summoned at a time unless upgraded to have more.)
Conjuration Stats: HP 75% of user's max, DEF 75% of user's max total (with weapon and armor). Can use COVER and SHIELD BASH
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PostSubject: Re: FFMSL UPDATES   Sun Apr 03, 2016 2:41 pm

COVER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
10
50
All
(+) Cover
250 DEF
1 ally
Assign yourself to take hits in place of an ally. (can only protect one ally) Effect Lasts for 1 turn. Damage received will be equivalent to Defending.

IMPROVED COVER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
80
500
ALL
(+) Improved Cover
1250DEF
1 Party 
Assign yourself to take hits in place of a party. (can only protect oneparty) Effect Lasts for 1 turn. Damage received will be equivalent to Defending.
UPGRADE OF COVER.
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PostSubject: Re: FFMSL UPDATES   Mon Apr 04, 2016 12:46 pm

Red Skill Set #12 has been added.
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PostSubject: Re: FFMSL UPDATES   Mon Apr 04, 2016 6:14 pm

I was talked into lowering the SP cost of all the skill that are level 99 and below. Please, if you have taken a skill below level 100 and costs 2 or more SP, then change it into 1. Also I have reduced the STM cost of most of the Red Skills.

I am also going to give everyone Chapter End bonus XP. of 2000 XP

One more thing to look forward to is the DOUBLE XP event coming in chapter 3.

Wow right ? ^^ Well don't celebrate just yet. Because of these may changes, I have decided to make things a little bit more difficult for everyone. Starting right now, all the STS Monsters above level 49 have gained 1 extra move and a few more surprises ^^ So have fun everyone ^^
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PostSubject: Re: FFMSL UPDATES   Tue Apr 05, 2016 2:50 pm

Time to rejoice ^^, for all those who are fighting lower level monsters, the new XP formula will give you a better XP gain from before ^^
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PostSubject: Re: FFMSL UPDATES   Tue Apr 05, 2016 3:13 pm

One more thing Low vs High formula has also been changed ^^ it now gives lower XP. But not too low ^^
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PostSubject: Re: FFMSL UPDATES   Wed Apr 06, 2016 7:50 am

Aside from the new XP formulas, I also wish to inform you that I will update your weapons and armors before we start chapter 3. So go levelup as fast as you can.
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PostSubject: Re: FFMSL UPDATES   Wed Apr 06, 2016 8:50 am

RED, GREEN, BLUE Skills updated.
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PostSubject: Re: FFMSL UPDATES   Wed Apr 06, 2016 9:16 pm

Dragoon Skills added ^^
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PostSubject: Re: FFMSL UPDATES   Thu Apr 07, 2016 9:25 am

Everyone^^ we will start chapter 3 soon. I advise everyone to please do some back reading of the previous 2 chapters. Also please finish all your affairs regarding respec, stats and skills update, quest requests, and any other unfinished business you might have outside the ffmsl story mode.^^


Any unfinished affair left uncompleted after chapter 3 starts might not be approved^^
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PostSubject: Re: FFMSL UPDATES   Sat Apr 09, 2016 11:28 am

I am going to change the forum address in an attempt to net more people.If you cannot find the site, contact me over at Gundam msl. Thats www.gundam-msl.mygoo.org.

Stay posted. Once I've chosen a forum Address I will post the link here before I apply the following changes.


If you are lost, just search my name on google "ffmsl" 


You may contact me on 


facebook thru :John williard Wong
email:johnwilliardwong@gmail.com
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PostSubject: Re: FFMSL UPDATES   Mon Apr 11, 2016 8:25 am

To everyone who doesn't have a mod yet. Please be patient I'm sure your respective mods will post soon.


To the mods... ^^
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PostSubject: Re: FFMSL UPDATES   Tue Apr 12, 2016 11:19 am

Amarok and Dragoon Updated.

Also we'll be having a 2x XP event soon, after I advertise the Forum. I plan on advertising the Forum here: http://forumroleplay.com/rpg-advertising/

The stories I am moderating might lag a bit, because I'll working on the Advertisement itself and fixing some things on the site to make it look more appealing. Worry not about your STS, though. For I will be constantly monitoring and granting XP rewards despite my busy task schedule.

If we're lucky, we'll get new players to join. The problem is I can only handle so much, alone. If my Moderators continue to be inactive, I shall be forced to demote them and look for new ones to take their place. Also I want everyone to support my advertisement once it's posted.
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PostSubject: Re: FFMSL UPDATES   Tue Apr 12, 2016 2:34 pm

http://forumroleplay.gotop100.com/in.php?ref=368

http://forumroleplay.gotop100.com/search.php?search=final+fantasy+msl
http://forumroleplay.tumblr.com/post/120780348647/final-fantasy-the-forum-roleplaying-game
http://forumroleplay.com/forums/t/final-fantasy-msl-play-by-post-rpg-with-dice-and-stats/#post-2740


Rate us and comment guys ^^
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PostSubject: Re: FFMSL UPDATES   Tue Apr 12, 2016 3:50 pm

Skill Set 4 Updated, Blue Skill Set 2 Updated

>>>>>>>>SKILL SET 4<<<<<<<<
CLOUT
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
50
-
-
Clout
750 STR
Self
Increases your Strength by 250
FORTITUDE
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
50
-
-
Fortitude
750 DEF
Self
Increases your Defense by 250
DEXTERITY
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
50
-
-
Dexterity
750 DEX
Self
Increases your Dexterity by 250
VIGILANCE
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
50
-
-
Vigilance
2000 HP
Self
Increases your maximum HP by 1500
ENDURANCE
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
50
-
-
Endurance
1000 STM
Self
Increases your Maximum Stamina by 750
ATTUNEMENT
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
50
-
-
Attunement
750 MAG
Self
Increases your Magic by 250
APOTROPAISM
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
50
-
-
Apotropaism
750MDEF
Self
Increases your Magic Defense by 250

>>>>>>RARE SKILL SET 2<<<<<<
THE ORDER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
100
-
-
The Order
Quest
Self
Become part of the Order. HP increase by 2000
SEAL OF FAITH
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
100
-
-
Heal+50%
Quest
Self
Become a member of the Circle of Faith. Healing Spells do 50% more Healing. (does not affect Healing Damage against Undead)
ARCANE ARTS
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
100
-
-
Arcane Arts
Quest
Self
Discover the power of the ancient arcane arts. Permanently adds 300 to MAG.
SHIELD HEART
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
100
-
-
Shield Heart
Quest
Self
Learn the secrets of the legendary, Bryan Shieldheart. Permanently adds 300 to your DEF.
BLADE OF AENTIER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
100
-
-
Blade of Aentier
Quest
Self
Learn from the Master Jugma Alfeirbane. Permanently adds 300 to your STR and adds a blueish glow to your weapon.
RUNE OF SPIRIT
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
100
-
-
-
Quest
Self
Discover the power of this magical rune. Conjurations costs Half STM to conjure.
DISHONORED
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
100
-
-
Dishonored
Quest
Self
Find the Dishonored and learn their secrets. Permanently adds 300 to your DEX.
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