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 "NERO" Lv 2 Rare Skill Set

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Ish'in
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PostSubject: "NERO" Lv 2 Rare Skill Set   Fri Apr 29, 2016 10:02 pm

>>>>>>>NERO Lv2<<<<<<<
NERO
SP
LEVEL
STM
MOVES
Effect
Requires
Target
-
40
100 per turn
1 to cast
0 to maintain
Activated Passive
Quest 
Self
The next level in Demon Form. The is able to transform into Demon form but with full control over the entity and it's powers. The user must've beaten the Demon in order to unlock this state.

Effects: 
HP+20000  (current & max)
STM+5000 (current & max)
MAG +2500
MOVE+2
FRAMEA TENEBRIS (D)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
50
100
1
MAG *1.6
Nero
1
A more focused form of Lancea Tenebris. It is more precise, therefore it doesn't cause massive explosions, however it does deals less damage compared to its raw form. It can be wielded like a weapon.
NOCTE CARCERE (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
60
500
2
(+) Out of the Battle
Nero
1
(Dark Prison) A spell used to encase a single target inside a magical dark box. The target is removed from the battle until the Dark Prison is broken.
Prison HP is equal to user's MAG*3 and can be broken if attacked from both inside and outside.
Lasts for 6 turns. Has a 8 turn cooldown
LORICA UMBRAE
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
70
-
-
(+)Shadow Armor
Nero
Self
(Shadow Armor) Demons are used to most Negative spells, thus they have grown quiet resistant to some. Prevents 1 Negative buffs (N) from affecting the user every turn.
+5% Passive HP regeneration
NERO'S AURA
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
80
-
-
Passive
Nero
Self
While in Demon Form, it increases the user's magical damage output by 10%.
MAGNA CONFRACTIO DIMENSIONIS (D)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
90
1000
3
MAG *1.15 x 6 rolls
Nero
1~6
(Great Dimension Breaker) One of the most powerful Dark Magic Spells that a demon can cast. It creates a giant rift that rips apart anything that gets close to it.
 Has a 6 turn cooldown.
ULTIMOS LANCEA TENEBRIS (D)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
100
1000
3
MAG*3.5
+Stun
Nero
All Enemies
The ultimate form of Lancea Tenebris. It retains the actual shape of the Dark Lance, however there are some variations such as a surge of dark lighting surrounding the body of the lance. Also the tip of the lance is broader. 

It's extremely hard to control, which is why the spell must be thrown immediately after conjuring. The spell is extremely destructive and can level an entire city.

This skill can stun the opponent for 1 turn, roll the (N) Dice for Stun effect. Has a cooldown of 7 turns.
ALL STAT BONUSES ARE APPLIED AFTER EQUIPMENT IS ADDED
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"NERO" Lv 2 Rare Skill Set
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