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 GRAND SORCERER Rare Skill Set

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Ish'in
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PostSubject: GRAND SORCERER Rare Skill Set   Fri Apr 29, 2016 10:04 pm

>>>>>>GRAND SORCERER<<<<<<
WHITE MAGIC MASTERY
SP
LEVEL
STM
MOVES
Type
Requires
Target
-
40
-
-
Passive
Quest
Self
Adds 1500 STM
Adds 300 MDEF
All Healing Type Spells costs 20% less STM
RED MAGIC MASTERY
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
50
-
-
Passive
Grand Sorcerer
Self
Adds 1500 STM
Adds 300 MAG
All (M) Type Spells costs 20% less STM
BLUE MAGIC MASTERY
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
60
-
-
Passive
Grand Sorcerer
Self
Adds 1500 STM
Move +1
All (B) Type Spells costs 20% less STM
CONJURATION MASTERY
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
70
-
-
Passive
Grand Sorcerer
Self
Adds 7500 HP
Adds 1500 STM
All Conjurations Spells costs 20% less STM (stacks with Rune Spirit)
SECRET ARCANE BLESSING
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
80
1500
2
(+) Bonus
Grand Sorcerer
Self
A buff spell that allows the user to lessen the MOVE cost of all his/her (M) (N) (B) Type spells by 1 (Cannot go below 1).

Lasts for 4 turns. Has a cooldown of 8 turns.
REFLECT MAGIC
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
90
2000
4
(+) Reflect
Grand Sorcerer
1
It protects the target from All types of magic spells by returning all the spells targeted at him/her to the caster. 
Works against (M) (B) (N) (H) (D) spells only.


*It also prevents healing magic*


Lasts for 3 turns
Has a 10 turn cooldown.
GRAND SEAL (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
100
3000
ALL
(+) Grand Seal
Grand Sorcerer
1
The strongest binding spell known in existence. It surrounds the target with several gigantic magical seals and imprisons the target in a magical dome. 


A sealed target cannot escape unless the seal is broken or renounced by the caster. He/she is considered to be Out of Battle once placed under the spell. (Out of battle means the target cannot be targeted by spells or attack, but also cannot target anyone outside the Seal)

Grand Seal has a barrier HP of Caster's MDEF*100 and can be broken if attacked and it's HP depleted.

Lasts until it is broken. Has a 20 turn cooldown.

*During 1v1. The target is only given 4 turns to try and break the seal. Before victory is awarded to the caster.*

*This skill cannot be used in STS*
ALL STAT BONUSES ARE APPLIED AFTER EQUIPMENT IS ADDED
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GRAND SORCERER Rare Skill Set
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