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Ish'in
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PostSubject: Strength Based   Fri Apr 29, 2016 10:37 pm

>>>>>>>STRENGTH SET 1<<<<<<<
TAUNT (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
5
100
2
(+)Taunt
50 STR
1
Taunted enemies will be forced to attack the Taunter for 1 turn.
Forced attack can be a skill just as long as it is offensive. Has a cooldown of 4 turns
BURST STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
10
100
2
STR*1.3
200 STR
1
A quick frontal attack, thrusting your weapon at the opponent. Has a cooldown of 4 turns
STRIKEBACK (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
100
-
STR
300 STR
Counter
(Counter only skill) Return an attack after getting attacked while defending. (Can only be done once per reaction phase) Has a 3 turns cooldown.
RESOLUTE SLASH (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
30
100
1
STR*1.08
400 STR
1
A powerful vertical slash aimed to cut your opponent in half that can be used in succession to form a combo.
CLEAVE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
40
150
2
STR
500 STR
All Enemies
Attack all enemies with one blow. Has a 4 turns cooldown.
INEXORABLE LUNGE (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
60
350
3
STR 
(+)Stun
600 STR
1
Deals Physical Damage and Stuns the Target for 1 turn. 
Has a cooldown of 6 turns
(Roll the Negative Buff Dice for Stun)
DETERMINED SLASH (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
70
200
1
STR*1.14
700 STR
1
(Improves the effects of RESOLUTE SLASH)


Last edited by Ish'in on Sat Jul 01, 2017 11:06 am; edited 2 times in total
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PostSubject: Re: Strength Based   Fri Apr 29, 2016 10:55 pm

>>>>>>>STRENGTH SET 2<<<<<<<
IGNITE STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
80
300
2
STR*1.5
800 STR
1
Improves the effects of Burst Strike. Has a cooldown of 4 turns.
HEAVY STRIKEBACK(P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
90
200
-
STR *1.25
900 STR
1
OVERWRITES STRIKEBACK. (Counter only skill) Return an attack after getting attacked while defending. (Can only be done once per reaction phase) Has a 3 turns cooldown.
WILD STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
100
250
2
STR*1.3
1000 STR
All Enemies
(Improves the effects of CLEAVE) Attack all enemies with one blow. Has a 4 turns cooldown.
GARRISON LUNGE STRIKE (P) + (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
110
-
-
STR+DEF+ Stun
1100STR
1
OVERWRITES INEXORABLE LUNGE. Deals Physical Damage and Stuns the Target for 1 turn. Damage is increase based on the user's DEF. Has a 8 turn cooldown
(Roll the Negative Buff Dice for Stun) 
FATED CIRCLE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
120
500
2
STR* 1.15
x3 Hits
1200 STR
All
Deals Damage to all enemies 3 times.
Has a cooldown of 6 turns.
FINISHING BLOW (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
130
800
2
STR*1.6
1300 STR
1
Deals a decent amount of damage. It has a change of instantly killing the enemy if you roll a Crit.
Doesn't work on Players.
Doesn't work on Red Card and above Enemies.
Has a cooldown of 4 turns.
BLASTING ZONE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
140
1000
3
STR*3
1400 STR
All Enemies
Your weapon unleashes a powerful blast that decimates the opponents. Has a 10 turn cooldown.
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PostSubject: Re: Strength Based   Tue Jul 11, 2017 1:31 pm

>>>>>>>STRENGTH SET 3<<<<<<<
IMPULSE STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
150
400
2
STR*1.8
1500 STR
1
(Overwrites Ignite Strike, requires Ignite Strike) Improves the effects of Ignite Strike. Has a cooldown of 4 turns.
HEAVIER STRIKEBACK(P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
160
300
-
STR*1.4
1600 STR
1
OVERWRITES STRIKEBACK. (Counter only skill) Return an attack after getting attacked while defending. (Can only be done once per reaction phase) Has a 3 turns cooldown.
PUNISHING STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
170
350
2
STR*1.45
1700 STR
All Enemies
(Improves the effects of WILD STRIKE) Attack all enemies with one blow. Has a 4 turns cooldown.
DAUNTLESS SLASH (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
180
300
1
 STR*1.25 
 1800STR 
1
OVERWRITES Determined Slash.
NO MERCY (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
190
700
2
STR* 1.25
x3 Hits
1900 STR
1
OVERWRITES Fated Circle
Has a cooldown of 6 turns.
ROUGH DIVIDE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
200
900
2
STR*2
2000 STR
1
User charges forward and slices an enemy with a diagonal upwards cut, causing an explosion that damages them. 
Has a cooldown of 4 turns.
BLOOD FEST (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
3
210
2000
3
STR*2.5
x2
2100 STR
All Enemies
The user jumps high in the air and swings his weapon twice, vertically and horizontally, forming a fiery cross on the ground beneath his adversaries' feet. The cross explodes, a hole opens up in the ground and the enemies fall into it
opponents. Has a 10 turn cooldown.
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Strength Based
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