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Ish'in
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PostSubject: Magic Damaging   Sat Apr 30, 2016 9:12 am

>>>>MAGIC DAMAGING SET 1<<<<
MAGIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
5
10
1
MAG
50 MAG
1
Allows you to use your Magic for attacks. If no element is imbued, the damage is non-elemental
POWER ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
10
300
2
MAG*1.3
100 MAG
1~3
Creates an orb of magic that explodes into a small area. Has a cooldown of 3 turns.
BALLISTIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
300
2
MAG*0.5
x3 rolls
200 MAG
1
Deals 3 hits. Has a 3 turn cooldown.
SABER ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
30
-
1
MAG*0.8
300 MAG
1
(Normal Attack) Creates a magical blade. 
PRISMATIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
40
300
1
MAG*0.4
x2 rolls
400 MAG
1
Deals damage to the target's STM. Does not deal damage to the target's HP. Has a cooldown of 4 turns.
VORPAL BLADE (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
60
300
1
STR+MAG
*1.2
300 MAG
300 STR
1
Create a Magical Aura around your weapon that cuts your opponent in half. Has a 1 turn coodown.
HIGH ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
70
50
1
MAG*1.2
700MAG
1
OVERWRITES MAGIC ORB (requires MAGIC ORB)


Last edited by Ish'in on Sat Jul 01, 2017 11:02 am; edited 6 times in total
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PostSubject: Re: Magic Damaging   Sat Apr 30, 2016 11:57 am

>>>>MAGIC DAMAGING SET 2<<<<
HIGH POWER ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
80
300
2
MAG*1.4
800 MAG
1~4
OVERWRITES POWER ORB. Has a cooldown of 3 turns. (requires POWER ORB)
HIGH BALLISTIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
90
300
2
MAG*0.8
x3 rolls
100 MAG
1~3
OVERWRITES BALLISTIC ORB. Has a cooldown of 3 turns. (requires BALLISTIC ORB)
HIGH SABER ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
100
-
1
MAG*1.15
1000MAG
1
(Normal Attack) OVERWRITES SABER ORB. 
HIGH PRISMATIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
110
150
1
MAG*0.4
x4 rolls
1100MAG
1
OVERWRITES PRISMATIC ORB. (Target's STM) Has a cooldown of 4 turns.
NEO VORPAL BLADE (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
120
500
1
STR+MAG *1.25
600 MAG
600 STR
1
OVERWRITES VORPAL BLADE. STM cost increased but it no longer has a cooldown.
GRAND ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
130
80
1
MAG*1.4
1300MAG
1
OVERWRITES HIGH ORB. (requires HIGH ORB)
ULTIMA BOLT (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
140
1000
3
MAG*3
1400MAG
All Enemies
Shoot a Green Bolt of Magic at the enemy and watch the sparks fly. Has a 10 turn cooldown.
(Can be used in a Power Battle)
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PostSubject: Re: Magic Damaging   Tue Jul 11, 2017 2:49 pm

>>>>MAGIC DAMAGING SET 3<<<<
GRAND POWER ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
150
600
2
MAG*1.5
1500 MAG
1~5
OVERWRITES HIGH POWER ORB. Has a cooldown of 3 turns. (requires HIGH POWER ORB)
GRAND BALLISTIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
160
500
2
MAG
x3 rolls
1600 MAG
1~3
OVERWRITES HIGH BALLISTIC ORB. Has a cooldown of 3 turns. (requires HIGH BALLISTIC ORB)
GRAND SABER ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
170
-
1
MAG*1.25
 1700MAG 
1
(Normal Attack) OVERWRITES HIGH SABER ORB. 
GRAND PRISMATIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
180
300
1
MAG*0.6
x4 rolls
1100MAG
1
OVERWRITES HIGH PRISMATIC ORB. (Target's STM) Has a cooldown of 4 turns.
FINAL VORPAL BLADE (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
190
700
1
STR+MAG *1.35
950 MAG
950 STR
1
OVERWRITES NEO VORPAL BLADE. Increased Damage
MAJESTIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
200
200
1
MAG*1.5
2000MAG
1
OVERWRITES GRAND ORB. (requires GRAND ORB)
DUAL ULTIMA BOLT (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
3
210
3000
4
MAG*3
x2 Hits
2100MAG
All Enemies
(OVERWRITES Ultima Bolt) Shoots two Greenish Bolt of Magic at the enemy and watch the sparks fly. Has a 10 turn cooldown.
(Can be used in a Power Battle)
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