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 De-Buffers

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Ish'in
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PostSubject: De-Buffers   Sat Apr 30, 2016 1:28 pm

>>>>>>DE-BUFFERS SET 1<<<<<<
TOXICITY (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
20
200
2
(+) Toxicity
200 MAG
1
Deals 2% of max HP damage to a target. Stacks up to 3 times. Lasts for 2 turns.
ENSNARE (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
30
300
2
(+) Ensnare
300 DEX
1
Use a net trap to stop your opponents. Ensnared targets lose 1 MOVE for 2 turns. Has a 6 turn cooldown after use
FRENZY (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
30
200
2
(+)
Frenzy
100 DEX
200 MAG
1
A target affected by FRENZY will gain 2 additional MOVES, but will also take 100% more damage. Effect lasts for 1 turn. Has a 6 turn cooldown.
BIND (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
40
400
3
(+) Bind
400 MAG
1
Prevents the target from Attacking with or without the use Skills. Lasts for 2 turns. Has a 6 turn cooldown.
CURSE (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
40
200
1
(+)Curse
620 MAG
1
Inflicts a Curse upon a target. Cursed units take 25% more damage from attacks and spells for a duration of 3 turns. Has a 3 turns cooldown.
EXHAUST (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
40
200
2
(+) Exhaust
300 MAG
100 DEX
1
A target affected by EXHAUST will lose STM for the next 3 turns. STM lost is 200 per turn. Has a 8 turn cooldown.
HAMPER (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
60
200
2
(+) Hamper
600 MAG
1
Reduce your target's MOVE by 2. Lasts for 3 turns Has a 6 turn cooldown after use.


Last edited by Ish'in on Mon Jun 12, 2017 11:22 pm; edited 1 time in total
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PostSubject: Re: De-Buffers   Sat Apr 30, 2016 2:34 pm

>>>>>>DE-BUFFERS SET 2<<<<<<
SUSPEND (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
60
200
2
(+)Suspend
400MDEF
200 STR
1
(Counter only Skill) Stops all attacks from one source, before it hits it's target. Has a 8 turn cooldown.
PAIN (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
60
500
2
(+) Pain
300 DEX
300 MAG
1
A target affected by PAIN will suffer the following effects:
STR, DEX, DEF decrease by 10% for 3 turns. Has a 10 turn cooldown.
DISRUPT FLOW (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
70
800
2
(+)
Disrupt Flow
300 DEX
400 MAG
1
Removes all (B) Skills from affecting one target, and prevents any from (B) Skill from affecting the target. Lasts for 2 turns. Has a 5 turn cooldown.
BLIND (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
80
500
2
(+) Blind
400 MAG
400 DEX
1
Blinded targets will miss all their attacks except CRITICAL rolls. Lasts for 2 turns. Has a 6 turn cooldown.
PURGE (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
80
800
2
(+)Purge
800 MAG
1
Destroys a Conjuration. Has a 6 turn cooldown
TOXICITY II (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
90
200
2
(+) Toxicity II
900 MAG
1
OVERWRITES TOXICITY. (requires TOXICITY). Deals 5% of MAX HP damage to a target. Stacks up to 3 times. Lasts for 2 turns. 
CURSE II (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
100
300
1
(+) Curse II
1000MAG
1
OVERWRITES CURSE. (requires CURSE. Does not Stack with Curse). Inflicts a Curse upon a target. Cursed units take 35% more damage from attacks and spells for a duration of 3 turns. Has a 3 turns cooldown.
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PostSubject: Re: De-Buffers   Tue Jul 11, 2017 3:19 pm

>>>>>>DE-BUFFERS SET 3<<<<<<
MELTDOWN (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
110
1000
2
(+)Suspend
600MAG
500 DEX
1
Reduces the target's STR, DEX, MAG, DEF, MDEF by 1000. 
Lasts for 3 turns.
Has a 8 turn cooldown.
PAIN II (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
120
800
2
(+) Pain II
600 DEX
600 MAG
1
A target affected by PAIN will suffer the following effects:
STR, DEX, DEF decrease by 15% for 3 turns. Has a 10 turn cooldown.
PETRIFY (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
130
1200
2
(+)
Petrify
600 DEX
700 MAG
1
Turns the opponent into stone after 4 turns. Once complete, the target will turn into stone and will not be able to participate in the battle. Lasts for entire battle. Has a 8 turn cooldown.
BLIND II (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
140
800
2
(+) Blind
700 MAG
700 DEX
1
Blinded targets will miss all their attacks except CRITICAL rolls. Lasts for 6 turns. Has a 6 turn cooldown.
COMBUST (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
150
800
2
 DEX+MAG/turn 
800 MAG
700 DEX
1
Sets the target ablaze for 5 turns. Has a 8 turn cooldown
TOXICITY III (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
160
600
2
(+) Toxicity II
800 MAG
800 DEX
1
OVERWRITES TOXICITY II (requires TOXICITY II). Deals 7% of MAX HP damage to a target. Stacks up to 3 times. Lasts for 2 turns. 
CURSE III (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
170
300
1
(+) Curse II
1000MAG
1
OVERWRITES CURSE II. (requires CURSE II. Does not Stack with Curse I, II). Inflicts a Curse upon a target. Cursed units take 50% more damage from attacks and spells for a duration of 3 turns. Has a 3 turns cooldown.
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