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Ish'in
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PostSubject: Defense Based   Sat Apr 30, 2016 5:39 pm

>>>>>DEFENSE BASED SET 1<<<<<
COVER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
10
50
All
(+) Cover
100 DEF
Ally
Assign yourself to take hits in place of an ally. (can only protect one ally) Effect Lasts for 1 turn. Damage received will be equivalent to Defending.
(Cannot be used on a target that is already using COVER or is DEFENDING.)
SHIELD INTERCEPT (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
100
-
DEF*1.2
200 DEF
Counter
(Counter) Can only be used during COVER or while DEFENDING. (Can be used to counter 1 attack only per reaction phase)
Has a cooldown of 3 turns.
SHIELD BASH (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
30
300
2
DEF(+)Stun
300 DEF
1
Stuns the target for 1 turn and deals Physical Damage. Has a 4 turn cooldown.
(Roll the Negative Buff Dice for Stun)
GUARD CONTROL
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
40
-
-
(+) Guard Control
400 DEF
Self
For every successful attack you block or take during COVER, you will gain 1 GUARD POINT. Every (1) GUARD POINT increases DEF by 100,.
Effects are temporary and will be lost after the battle. The MAX number of GUARD POINT that can be accumulated per battle is 6
Guard Points will be reduced by half on the next turn, if not triggered within 2 turns.
SHIELD BURST (P)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
60
300
2
DEF*1.25
400 DEF
1
Unleashes a powerful energy from the user's shield to deal damage to your opponents. However, after using SHIELD BURST, your GUARD POINTS will reset to 0.
Has a Cooldown of 4 turns.
HEAVY SHIELD BASH (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
80
400
2
DEF*1.25
(+) Stun
800 DEF
1~2
OVERWRITES SHIELD BASH. (requires SHIELD BASH)
 Has a 4 turn cooldown.
(Roll the Negative Buff Dice for Stun)
RINGER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
90
-
-
Passive
900 DEF
Self
The duration of effect of your Stun skills are increased by 1 turn
DOUBLE COVER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
100
100
All
(+) Cover
1000DEF
2
(Improves COVER). Same as COVER but now you can cover up to 2 targets.
SHIELD FULL BURST (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
110
300
2
DEF *2
1000DEF
1
(Improves SHIELD BURST). Same as Shield Burst but with more damage.
Has a cooldown fo 4 turns.
AEGIS REVENGE (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
140
1000
3
DEF*2.5+HP missing (+) Stun
1400DEF
1
Damage increases with every point of HP missing. Stuns the opponent for one (1) turn. Has a 10 turn cooldown
(Roll the Negative Buff Dice for Stun)
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PostSubject: Re: Defense Based   Tue Jul 11, 2017 2:37 pm

>>>>>DEFENSE BASED SET 2<<<<<
FORCE INTERCEPT (P)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
150
300
-
DEF*1.3
1500 DEF
Counter
(Counter) (OVERWRITES SHIELD INTERCEPT) Can only be used during COVER or while DEFENDING. (Can be used to counter 1 attack only per reaction phase)
Has a cooldown of 3 turns.
GUARD CONTROL II
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
160
-
-
Passive
1600 DEF
Self
Improves the skill GUARD CONTROL. Making the user gain 200 DEF per Guard Point instead of 100. Also the maximum number of Guard Points is increased to 8.
PERFECT COVER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
170
500
All
(+) Cover
1700 DEF
1~5
(Improves DOUBLE COVER). Same as COVER but now you can cover up to 5 targets.
PERFECT BLOCK
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
180
-
-
Passive
1800 DEF
Self
If the user takes 0 damage while defending for an entire turn, he/she will recover 10% more STM
PERFECT SHIELD BASH (P)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
190
500
2
DEF*1.3
1900 DEF
1
OVERWRITES Heavy Shield Bash. Deals damage and stuns the target for 1 turn.
No longer requires (N) dice for Stun.
Has a Cooldown of 4 turns.
SHIELD WALL
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
200
 - 
ALL
Passive
2000 DEF
Self
OVERWRITES DEFEND. +10% additional damage reduction
DOUBLE SHIELD BURST (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
3
210
800
2
DEF*2
2 Hits
2100 DEF
Self
(Improves FULL SHIELD BURST). Same as Shield Burst but with 1 more additional hit.
Has a cooldown of 4 turns.
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