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 Special Quest Skills

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Ish'in
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PostSubject: Special Quest Skills   Tue Aug 02, 2016 12:43 am

>>>>>UNCOMMON SKILL<<<<<
WILL OF FATE
SP
LEVEL
STM
MOVES
Effect
Requires
Target
-
-
-
-
Passive
Quest
Self
Protected by Fate, the user becomes immune to the negative effects of the "Whispers" of the Old Gods.
RP effect: Grants the user the superhuman strength and toughness.
Passively Prevents up to 3 (N) Spells from affecting the user every turn.

DRAGON IMPALER (P)
SP
LEVEL
USE
MOVES
Damage
Requires
Target
-
-
3
1
Dex *1.3
Quest
1
Fires a stake like a bullet at the enemy.
Ammo must be bought at from a weapons shop. Max number that you can carry is 30.

[RELOAD] command has been unlocked for this character. RELOAD uses all your MOVES and cannot be combined with other commands. It refills DRAGON IMPALER'S AMMO to full.

CHAOS HEART
SP
LEVEL
STM
MOVES
Effect
Requires
Target
-
-
-
-
Passive
Quest
Self
Provides the user with demonic strength and magic resistance. It also allows the user to defy gravity and learn the ability to fly, without the use of wings.

Passively turns the user's element into DARK
Adds 666 MAG
Adds 666 MDEF

VERMILION EYE (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
-
-
300
4
(+)Stun
Quest
1~4
In RP use: The user is granted the ability to put the target/s into a debilitating state, preventing them from moving.

Battle use: Stuns the target/s for 3 turns. 
This skill has a cooldown of 7 turns.


If this skill misses, the user is stunned for 1 turn. (Ignores any anti-N type ability the user may have)
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