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 FFMSL Weapon and Armor System

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Ish'in
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PostSubject: FFMSL Weapon and Armor System   Wed Aug 24, 2016 2:04 pm

FFMSL Weapon and Armor System


WEAPON:
Stats (One Stat)
 
TierStatEffectB> PriceS> Price
BronzeLv*1.5NoneLv*20Lv*10
SilverLv*2NoneLv*60Lv*30
GoldLv*2.5NoneLv*100Lv*50
RareLv*3NoneLv*200Lv*100
EnchantedLv*2.81 EffectLv*300Lv*150


ARMOR:
Stats (One Stat DEF or MDEF)
   
TierStatEffectB> PriceS> Price
BronzeLv*1.5NoneLv*20Lv*10
SilverLv*2NoneLv*60Lv*30
GoldLv*2.5NoneLv*100Lv*50
RareLv*3NoneLv*200Lv*100
EnchantedLv*2.8w/ EffectLv*300Lv*150


*Important Note*
You cannot equip weapons, armors, or accessories with a higher level than your character.

The STATS of Accessories are HALF of the WEAPON's stats.

*When selling or buying Items with PLUS, the price is multiplied based on the % of increase.


Weapon and Shield: The most balanced wield type. It allows the player to block and suffers no movement penalties. Of course, for you stylish people you can always choose not to wear a shield.
Quote :
Pros:
>Well Balanced
Cons:
>Doesn't excel in anything

Example:
RIGHT HAND
Knight's Sword: Lv 20 (S) 1-H
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
-
-
-
40
-
-
-
-
Info
 
LEFT HAND
Knight's Shield: Lv 20 (S) 1-H
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
-
-
-
-
-
-
40
-
Info
 



2-Handed Weapons (2-H): Are usually Great Swords, Pole arms, Bow and Arrows, etc... 2-Handed weapons have stronger damage output, but they come with a MOVE penalty. They will add an additional cost to all your attacks and skills that deal damage, except for those with 0 Move point cost and deals no damage whatsoever, like buffs.
Quote :
Pros:
>Damage become high enough to break through DEF or MDEF (1.8x)
Cons:
>Comes with a MOVE penalty.

Here's an example of a 2-Handed weapon with the same level and tier: 
RIGHT HAND
Crimson Bow: Lv 20 (S) 2-H
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
-
-
-
-
72
-
-
-
Info
 MOVE PENALTY +1
LEFT HAND
Crimson Bow: Lv 20 (S) 2-H
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
-
-
-
-
^
-
-
-
Info
 


Dual Wielding. The number of Normal Attacks are doubled, however the damage does scale down a bit. At least you won't suffer from any movement penalties. Another important thing to consider is that with Dual Weapons, you can't block.
Quote :
Pros:
>Doubles the number of Normal attacks (not including skills)
>No movement penalty
Cons:
>Cannot Block/Defend
>Weapon stats are scaled down (x0.7)

RIGHT HAND
Dagger: Lv 20 (S) 1-H
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
-
-
-
-
28
-
-
-
Info
 
LEFT HAND
Knife: Lv 20 (S) 1-H
MOVES
HP
STM
STR
DEX
MAG
DEF
M.DEF
-
-
-
-
28
-
-
-
Info
 
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FFMSL Weapon and Armor System
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